Well, now that I graduated (yay!) I have a bit more free time - I used this free time to make a prototype of this game idea I posted about a while ago.
It's pretty rough, but the basic idea is there. Try it out!
I got a chance today to play a 2nd game of Ark Nova's Marine Worlds expansion - here's a recap of my experience. My opponent was playing his first game of Ark Nova altogether - I gave him Map 0 and took two random maps for myself, happily picking up Silver Lake. The variant actions I saw were unexciting - I ended up taking a "Build +1" variant that helped a small amount, and a Cards variant with a Clever kicker that I never paid for. My initial draw was the Reef Dweller dream: A Shark I could play as my first Reef Dweller, along with two other solid Reef animals. I played an Expert on Asia as my first Sponsors and snapped up a 4th Reef animal, planning to go all in for the Sea Animals conservation project. The Caribbean Reef Shark was not as incredible as I had hoped - while strong, the ability is limited to animal cards in reputation range , which heavily limited what I could eat from the display. Despite grabbing a 2 Reputation University, I could only only eat a 6-...
Warning: This post has virtually nothing to do with video games. Some time around the age of 10, it was decided for me that I had to wear glasses. Between that time and today, I decided getting my eyes fixed via laser was a good idea. I finally went through with it and I figured it would make an interesting blog post. Glasses are a mild annoyance; they're fairly un-invasive, but they start getting in the way as soon as you start doing anything physical, anything involving water or anything that can end with you getting punched in the face. The idea of contacts never appealed to me; something about sticking a piece of plastic onto your eyeball freaked me out. Getting bits of your eye burned off by a laser seemed like a much more palatable solution. I liked that it was a permanent solution; glasses break, contacts get lost, but it's very hard to undo laser surgery. I also liked that it removed a material dependancy; suddenly I didn't rely on a tiny piece of plastic t...
I recently wrote an 8-page analysis on Rez as part of my Video Game History class. Rez, for those who are new here, is my favorite game ever made and is a rail-shooter from the dreamcast era with trippy graphics and trance music, with more trance music instead of sound effects. The game is basically a sensory spectacle and very short - you can watch the whole game here . It is one hour long. Writing the analysis was a fun job, which involved watching a lot of footage of Rez HD. I learned a few things about the game in the process, namely that Rez is the missing link between games and movies. Looking at the entirety of Area 5, the game completely controls the pacing of the player's experience - the player does not get to decide when something happens. He is completely railroaded into scripted events, always moving to the next level on schedule. And yet no one would say that Rez is not a game. Rez basically exploits the mandatory movement of the rail shooter genre to turn the game in...
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