Well, now that I graduated (yay!) I have a bit more free time - I used this free time to make a prototype of this game idea I posted about a while ago.
It's pretty rough, but the basic idea is there. Try it out!
Warning: This post has virtually nothing to do with video games. Some time around the age of 10, it was decided for me that I had to wear glasses. Between that time and today, I decided getting my eyes fixed via laser was a good idea. I finally went through with it and I figured it would make an interesting blog post. Glasses are a mild annoyance; they're fairly un-invasive, but they start getting in the way as soon as you start doing anything physical, anything involving water or anything that can end with you getting punched in the face. The idea of contacts never appealed to me; something about sticking a piece of plastic onto your eyeball freaked me out. Getting bits of your eye burned off by a laser seemed like a much more palatable solution. I liked that it was a permanent solution; glasses break, contacts get lost, but it's very hard to undo laser surgery. I also liked that it removed a material dependancy; suddenly I didn't rely on a tiny piece of plastic t...
Back in July 2010, when I made YHNL, I made a habit of posting in the contest's forum thread every day. I posted regular updates on my progress, usually with a new build showing off the game's new features. A few years later, I can look back at these posts and see the game take shape, little by little. It's an interesting read, and I'll upload it here for posterity's sake. Posts are pulled from http://forums.somethingawful.com/showthread.php?threadid=3310460&userid=139715&perpage=40&pagenumber=1 Commentary will be in red. Context: the contest's theme was announced on may 29th. The contest ran from July 1st to July 31st. Theme : This year's theme is "You can't ______" - and you fill in the blank. You can't eat, you can't sleep, you can't fart, you can't shoot, you can't whatever, this concept (and lack of ability) has to be core and painfully noticeable in your game. All entries need to adhere to the t...
I recently wrote an 8-page analysis on Rez as part of my Video Game History class. Rez, for those who are new here, is my favorite game ever made and is a rail-shooter from the dreamcast era with trippy graphics and trance music, with more trance music instead of sound effects. The game is basically a sensory spectacle and very short - you can watch the whole game here . It is one hour long. Writing the analysis was a fun job, which involved watching a lot of footage of Rez HD. I learned a few things about the game in the process, namely that Rez is the missing link between games and movies. Looking at the entirety of Area 5, the game completely controls the pacing of the player's experience - the player does not get to decide when something happens. He is completely railroaded into scripted events, always moving to the next level on schedule. And yet no one would say that Rez is not a game. Rez basically exploits the mandatory movement of the rail shooter genre to turn the game in...
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